lkpanswers.blogg.se

Rct3 custom scenery
Rct3 custom scenery









What does that actually mean? Remember that you are making The Low Detail version will be visible from 96 RCT3 grid squares High Detail version will be visible from 8 RCT3 grid squares away and Would be the same as one RCT3 grid Square. Same Modeler Units that you may already be familiar with: a value of 4 The bottom window is where you assign the Draw Distances for each Point to the high detail version, it will appear for all other versions Not the individual Detail Level versions. This is because Effect Points affect the entire Scenery OVL, Has some Effect Points and I've only set them up on the High Detail The Models list (top) shows the two uniqueĭetail Levels of the model I'm using. Lets now look at the two Detail Levels now set up and give them Player's computer isn't very powerful and will be displaying the Lowĭetail version, so why bog the computer down further if you don't have Isn't needed for the low detail version for two reasons: 1- the lowĭetail version is either going to be seen from far away or 2- the What you don't see inĮither of the two images above are the actual mesh settings- In my Highĭetail meshes I've used a Gloss Reflection for the lamps, something that Here you'll notice that I've simply chosen to not import the Highĭetail meshes and only import the Low Detail ones. I've chosen not to import the Low Detail Meshes and added HD to the end Low Detail level, and AD= Al Detail levels.

rct3 custom scenery

Note that I've named the meshes in my 3D fileĪccording to the detail level they represent: HD= High Detail level, LD= Needed in one 3D file- I simply choose to import the meshes designed for My sign is essentially a wall, with some extra pieces in the way Lets look at the first, High Detail model: You might want to make several detail levels if, say, you had a fancy Should only be just one level of Detail, but if that wall had a window, If you were making a simple wall, there probably More if you like, and I think three or four is probably more than enoughįor more complex items. I'm going to use a sign with only two levels of detail. You have to do that yourself- but don't worry! It's reallyįirst lets think about the scenery item itself. Just drop certain faces in an attempt to reduce the detail levels (thereĪre some rules it follows, but RCT3 still needs information to optimally Remember that RCT3ĭoesn't really know what your object is and it certainly can't decide to That really doesn't need to be seen that far away. Whole thing off in the distance, or draw it at all if it's a tiny object The other, there really is no need for the computer to try to draw the If I'm over at one side of the park and I have a high detail model on YouĬan set how far away a particular version of your scenery is displayed. LODs also have assignable Draw Distances. Pretty complex 3D models, but other players' computers may not, soĭifferent LODs become very helpful for making happy

rct3 custom scenery

My computer's graphics card can handle some LODs are simply a way of using multiple models forīoth different graphics settings and Draw Distances

#RCT3 CUSTOM SCENERY HOW TO#

LODs actually do and how to plan your model. This document applies to the RCT3 Importerįirst I'd like to explain a little about what This tutorial will show you various advanced techniques using the RCT3 Extensive discussion of texture styles 14. Creating and using animated textures 12.1. Creating and using recolorable textures 12. Working with Levels of Detail (LODs) 9.1. Creating stalls and special attractions 9. Creating billboards and scrolling signs 7.1. Objects that conform to the terrain 1.5.1.









Rct3 custom scenery